The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV:
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Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving. Build the character you’ve always wanted and continuously evolve it to your style of play with the revolutionary Destiny system. Choose your path and battle through a master-crafted universe featuring some of the most intense, responsive, and customizable RPG combat ever.
Amazon.com
Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.
Amazon.com
Kingdoms of Amalur: Reckoning is a single player Action Role-playing Game (RPG) set in the brand-new game fantasy universe of Amalur. The game features an expansive Open World game environment, the unique "Destinies" system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks. Additional features include: the written and design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston; dramatic special and metered attacks; as well as multiple in-game races.
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Amalur: a New RPG Realm with an Proven Pedigree
Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.
Amalur: a New RPG Realm with an Proven Pedigree
Kingdoms of Amalur: Reckoning takes place in Amalur, an all-new game universe inhabited by various races of beings and filled with thousands of years of history. This deep fantasy based world is the brainchild of best-selling Fantasy and Science Fiction author R.A. Salvatore and the combined talents of Todd McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning bears the hallmarks of each of these visionaries, melding an epic, master-crafted storyline, rich graphics and heart-stopping animations, and compelling open-world exploration. In addition to being the setting for Reckoning, this rich world will also serve as a base for a future trans-media entertainment experience, including books, toys, comics, and a planned MMORPG (Massively Multiplayer Online RPG) video game yet be announced.
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Kingdoms of Amalur: Reckoning is a single player Action RPG that blends a new approach to character development with intuitive, yet challenging real-time combat. Characters enter the game as something of a blank slate after they are resurrected from death by the mysterious "Well of Souls" following a grand in-game conflict. Spurning the rigid character class systems commonly used in RPGs for the development of characters, the game instead focuses on player-shaped "destines" which hinge on the chosen combinations of abilities and equipped items and weapons attached to their character as the game progresses. With no traditional classes these are blended as the play wishes. This along with a large item inventory limit and a robust crafting system for creating new items, allows for a nearly limitless number of possible character paths, or destinies.
Active combat plays a major role in the game as players explore the Open World environment of the game on quests that bring them into contact with all manner of creatures. Regardless of character paths, all characters have access to primary and secondary weapons as well as magic. Unique attacks are tied to your choice of weapons, armor and strategies. The game also features powerful slow-motion attack opportunities called "Fateshift Kills" triggered by specific situations and/or equipped items. These devastating attacks are measured out as players time moves to a separate "Fate Energy" power meter. Additional features include unscripted real-time battles against large-scale enemies, melee and ranged weapons and enemy tagging abilities for ranged or delayed attacks.
Additional Screenshots
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Product Details
Platform: Xbox 360 | Edition: Standard
Domestic Shipping: Item can be shipped within U.S.
International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
ASIN: B0044SA70M
Product Dimensions: 5.3 x 0.6 x 7.5 inches ; 14.1 ounces
Media: Video Game
Release Date: February 7, 2012
Average Customer Review: 4.3 out of 5 stars See all reviews (475 customer reviews)
Amazon Best Sellers Rank: #3,106 in Video Games (See Top 100 in Video Games)
#294 in Video Games > Xbox 360 > Games
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